Whether we like it or not, the concepts of work and career are central organizing principles in most of our lives and in our education systems. The notion of working full-time for a single organization, at one time a foundational idea for what constitutes a career, has been turned on its head. Such signals of change point towards a transition to an increasingly project-based world that is already changing the ways we conceptualize and organize work and education.
Several recent studies on technology in education have come up far short of a ringing endorsement. The studies include research on K-12 schools and higher ed, both blended learning and online, and show results ranging from mixed to negative. A deeper look into these reports gives a sense that, even as computers become ubiquitous in classrooms, there's a lot we still don't know — or at least that we're not doing to make them effective tools for learning.
Facebook is out to upend the traditional student-teacher relationship. In collaboration with a charter school network, Facebook has developed a student-directed learning platform aimed at public schools. The Facebook-Summit learning management system puts students in charge of selecting their projects and setting their pace. The idea is to encourage students to develop skills, like resourcefulness and time management, that might help them succeed in college.
What does it mean to be human in a digital age? George Siemens is optimistic that technology can help people achieve a higher quality of life in a future where work is increasingly automated. But Siemens is worried that, rather than advancing our human potential, many edtech companies and universities are perpetuating the status quo. Instead, they should drive students to hone their uniquely human traits—the ones that will help them thrive in an increasingly automated world.
A recent study by the Royal Melbourne Institute of Technology looked at the relation between academic performance and the students’ personal interests outside of school, including internet usage. The findings suggested that students who play online video games tend to do better in science, math, and reading tests, though the specific reasons are not clear.
Metacognition, simply put, is the process of thinking about thinking. It is important in every aspect of school and life, since it involves self-reflection on one’s current position, future goals, potential actions and strategies, and results. At its core, it is a basic survival strategy. Learning how to think about thinking can help students develop strategies for solving problems and understand tasks at hand.
If you teach a course that involves solving quantitative problems, you’ve almost certainly had this experience: You work through a problem in a lecture and ask the students if they have any questions. They don’t. Then you assign a similar problem for homework and it seems that the students never saw anything like that problem in their lives. Here is how you can avoid this scenario using an active-learning structure called Thinking-Aloud Pair Problem Solving (TAPPS).
Here is how teachers, using a process of rich inquiry, can leverage great thinking and learning by flipping how you approach the concepts behind Bloom’s Taxonomy. Instead of starting at the bottom, consider flipping that approach by starting at the top and asking students to create an authentic product with a strong Driving Question.
Educational Innovation Weekly Reviewis curated by Tecnológico de Monterrey's Observatory of Educational Innovation. With the highlights of the week on innovation, technology and education. If you require more information about a specific note, please email us: email@example.com. TECNOLÓGICO DE MONTERREY, 2016.
Observatory of Educational Innovation
Tecnológico de Monterrey's Observatory of Educational Innovation: We identify and analyze the educational innovation trends that are shaping the future of learning and education.
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