The National Institute of General Medical Sciences has awarded Rochester Institute of Technology’s National Technical Institute for the Deaf with a $1 million grant to develop a scientists-in-training program for deaf and hard-of-hearing undergraduates.
A new survey reveals that fully-online students want more interaction with classmates and instructors. Calling for universities to update strategies to win over students in the face of growing competition.
A study by the American Council on Education and the Center for Policy Research and Strategy shows that the completion rates for minority students in the US are significantly higher than federal statistics suggest.
Colleges and universities could earn $ 1 million annually by increasing student retention with the help of new educational support tools and approaches that make use of predictive analytics, a recent study has found.
Southern New Hampshire University announced that it received $10 million from a group of anonymous donors to expand its refugee education program. The funds will be used to launch online bachelor's and associate degrees for refugees.
The Times Higher Education published on Thursday the results of their Latin America University Rankings 2017. This year, the Tecnológico de Monterrey climbed two positions in the ranking, placing itself in the 6th place of the list and consolidating as the number 1 university in Mexico.
With the aim of transforming Mexico into one of the world's leading educational players, TecLabs, the technology and innovation center of Tecnológico de Monterrey, organized the first meetup of the educational innovation community in the country, where it presented its EdTech Accelerator and the EdTech Mexico Manifesto
President of India, Pranab Mukherjee, announced the launch of SWAYAM, a platform which offers digital courses at school, college and university levels to deliver education to the remotest corners of the country.
A new paper by the National Bureau of Economic Research states that young men exhibit a large decline in working hours and calculate that innovation to gaming explains the increase in leisure time, but other experts say that the claims of the study are excessive.